Player Rankings

Player Rankings

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Rank Player TrueSkill ELO Rating Matches Win/Loss Win %
1 Kevin Marchesini 29.5 1394 126 100/26 79.4%
2 Federico Bolelli 23.3 1017 119 52/67 43.7%
3 Luca Lumetti 21.1 977 96 49/47 51.0%
4 Raffaele Stasi 19.8 1040 19 12/7 63.2%
5 Fabio Marinelli 19.6 894 100 39/61 39.0%
6 Gabriele Rosati 19.0 814 124 41/83 33.1%
7 Nicola Morelli 18.5 932 68 34/34 50.0%
8 Alessia Saporita 14.5 994 15 8/7 53.3%
9 Costantino Grana 4.6 997 2 1/1 50.0%
10 Simone Calderara -2.5 982 1 0/1 0.0%
11 Alessandro Burzio -2.5 959 2 0/2 0.0%
About TrueSkill Rating System

The rankings primarily use the TrueSkill rating system developed by Microsoft Research. Here's how it works:

  • Every player starts with a skill estimate (mu) of 25 and uncertainty (sigma) of 8.33.
  • TrueSkill uses Bayesian inference to estimate true skill levels.
  • The ranking score is calculated as mu - 3*sigma (conservative estimate).
  • As players play more matches, uncertainty decreases and ratings become more accurate.
  • TrueSkill handles team games and varying match qualities better than ELO.

This creates a sophisticated ranking system that accurately reflects player skill!

About ELO Rating System

We also maintain ELO ratings for comparison. Here's how it works:

  • Every player starts with a rating of 1000.
  • After each match, points are transferred from the losing team to the winning team.
  • The amount of points transferred depends on the expected outcome - upsets result in bigger point swings.
  • Teams with higher ratings are expected to win against teams with lower ratings.
  • When a higher-rated team beats a lower-rated team, they gain fewer points.
  • When a lower-rated team beats a higher-rated team, they gain more points.

ELO provides a simpler, more traditional ranking approach.